28 Vector <real> & aWeights,
29 Matrix <real> & aPoints )
34 aPoints( 0, 0 ) = 0.6831300510639732 ;
35 aPoints( 1, 0 ) = 0.0000000000000000 ;
37 aPoints( 0, 1 ) = -0.6831300510639732 ;
38 aPoints( 1, 1 ) = 0.0000000000000000 ;
40 aPoints( 0, 2 ) = 0.0000000000000000 ;
41 aPoints( 1, 2 ) = 0.6831300510639732 ;
43 aPoints( 0, 3 ) = 0.0000000000000000 ;
44 aPoints( 1, 3 ) = -0.6831300510639732 ;
46 aPoints( 0, 4 ) = 0.8819171036881969 ;
47 aPoints( 1, 4 ) = 0.8819171036881969 ;
49 aPoints( 0, 5 ) = 0.8819171036881969 ;
50 aPoints( 1, 5 ) = -0.8819171036881969 ;
52 aPoints( 0, 6 ) = -0.8819171036881969 ;
53 aPoints( 1, 6 ) = 0.8819171036881969 ;
55 aPoints( 0, 7 ) = -0.8819171036881969 ;
56 aPoints( 1, 7 ) = -0.8819171036881969 ;
58 aWeights( 0 ) = 0.8163265306122449 ;
59 aWeights( 1 ) = 0.8163265306122449 ;
60 aWeights( 2 ) = 0.8163265306122449 ;
61 aWeights( 3 ) = 0.8163265306122449 ;
62 aWeights( 4 ) = 0.1836734693877551 ;
63 aWeights( 5 ) = 0.1836734693877551 ;
64 aWeights( 6 ) = 0.1836734693877551 ;
65 aWeights( 7 ) = 0.1836734693877551 ;